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The Skin Realism Pipeline Members only8 min

Layer Three: Skin Texture with Image-to-Image

The finishing pass: run V2 through image-to-image at strength 0.1 with the Skin LoRA at 0.2–0.3, so pores sharpen without your face changing.

Macro close-up of skin showing pores, fine hairs and natural texture
The target at 100% zoom: pores, fine hairs, a little shine — texture you can almost feel. (AI-generated illustration)

The last layer is a finishing pass, not a re-generation. The whole trick is doing very little: we want sharper, more tactile skin on an image that otherwise doesn't move.

Step by step:

  1. In the same playground, switch the mode from Text to Image to Image to Image.
  2. In the Image Url field, upload the V2 file you downloaded.
  3. Prompt: exactly Detailed skin — the trigger word and nothing else.
  4. In Loras, paste the Skin LoRA: https://huggingface.co/sirioberati/skintexture/resolve/main/sirio_skin_tex_v2.safetensors at weight 0.2–0.3. Low on purpose — texture should read as subtle, not sandpaper.
  5. Set the generation Strength to 0.1. This is the setting that matters most: strength is how far the output may wander from your input. At 0.1 only the skin surface changes; higher and you start getting a different person back.
  6. Generate. This is V3 — your finished image.
FLUX.1 dev with LoRAs mode dropdown with Image to Image selected
Step 1: switch the playground from Text to Image to Image to Image.
Fal.ai prompt field containing only the words Detailed skin
Step 3: the whole prompt is the trigger word — Detailed skin, nothing else.
Fal.ai Loras section with the Skin LoRA URL and Scale set to 0.3
Step 4: the Skin LoRA at Scale 0.3 — low on purpose, texture should stay subtle.
Fal.ai Strength slider set to 0.1 next to the Run button
Step 5: Strength at 0.1 — the one setting that keeps your face from changing. Then Run.

V3 won't look dramatically different from V2 at a glance. Zoom in: the skin is sharper and carries real texture. That restraint is exactly what makes it pass.